Lite version 1.0.8 fixed a bug when in blockade mode and corner mode. The computer sometimes allowed marbles to pass the blocking marble.
Introducing an educational math game called iMuggins.
This game is a fun way for one to four students to learn addition, subtraction, multiplication, and division of numbers between 1 and 36. One player mode plays against the computer. The game consists of a board with 36 numbers 1 through 36. Marbles are placed on a number based on the roll of three dice. Place the marbles in a run to score points. Or block other player’s runs.
IKnockOut was updated to Swift and iOS 10.
The transition to swift is now complete. All the functionality from Objective C is now in Swift. It took me a bit longer than expected, but it was fun learning a new language. I started with Swift 2.0 and iOS 9.3. Part of the longer time was because while updating Swift 3.0 and iOS 10 were released. I didn’t find a way to implement the statistics tab that worked for both iOS 9 and iOS10. And I didn’t want to leave my iOS 9.3 iPad users without an update.
My transition to Swift has not gone as fast and smooth as I had hoped. Thanks for your patience. My iAggravation v9.3.5 was released to help my iPad users but I neglected to adequately test on small screens and some of you are experiencing overlapping or disappearing dice. I will I have fixed the problem ( I think, need to test all screen sizes) and will send Apple an update ASAP.
I’m excited to announce a lite version of my most popular app. You get the same game play without the large file size. This is for people who have limited space on their iPhone or iPad.
Version 9.3.2 adds advance controls to toggle marble hopping, showing path and thickness. It also fixes zooming and other minor errors.